3/22/2023 0 Comments Easyframe eso![]() ![]() For high density, higher level missions, such as ESO or Defence, Spore thrives and can do incredible amounts of damage. It also struggles with low enemy density, where it cannot grow or deal as much damage as ideal. In my experience, it is generally not worth using at lower levels due to how quickly it will kill itself off. So long as its damage has not gotten too high, Spore can be fairly easily mantained by actively killing infected enemies with weapons (or abilities, as will be discussed below). Its Corrosive procs are also invaluable for weakening and killing armoured enemies. However, if well maintained and spread, Spore is one of the most damaging abilities in the game, capable of tearing through swathes of high level enemies with ease. Getting the most out of Spore can be like playing a game of Plague Inc (or similar) - if you don't take care of your spores, they will die out quickly. Spore is one of the more complicated abilities in the game, but thankfully can be utilised much more simply. Nullifying effects, such as Nullifier fields, reduce the damage by 30% every half second. This decay is slowed by (+Str) and (+Dur). When there are no enemies left infected, the damage will decay, losing 20% instantly and 10% every half second. Recasting Spore while there are still spores active will reduce the current damage by 20%, but will only cost half energy. My record is probably around 5,000 in Zone 10+ of ESO, before the damage growth was limited to 7 enemies. There is a hard cap of about 100,000 damage-per-second for spores, though you are unlikely to get anywhere near this in regular gameplay. The damage dealt by spores is universal to all spores, and is displayed on the bottom-right of the UI, also with a count of infected enemies. Casting Spore does not interrupt actions, and costs 25 energy.įor each enemy inflicted with spores, the damage dealt by each spore is increased by 2 damage per second (+Str), to a maximum of 7 enemies. Enemies who die to Spore damage will not spread their spores, with the except of enemies Spore is directly casted on - they will spread spores on death. Killing and infected enemy with weapons, or damaging the spore itself, will pop and spread the spore, which then inflicts all enemies within 16m range (+Ran) with a new spore. ![]() These spores inflict at base 10 Corrosive damage (+Str), with 50% Status Chance (+Str). Spore inflicts a targeted enemy with 3 spores, with unlimited duration. This passive also synergises well with Saryn's abilities, as she her Toxic Lash (3) and Miasma (4) proc Toxin and Viral respectively. Increased duration for the former two increases overall damage dealt by a single proc, while increased duration for the latter increases the window of opportunity to take advantage of the halved enemy health. There are many Status Effects for which increased duration is beneficial, including Slash, Toxin/Gas and Viral. This is a simple but effective and very useful passive. This can only happen once per Orb.Īll Status Effects inflicted by Saryn or her weapons last 25% longer. Touching an Orb with a Prime Frame will release a pulse that restores 250 energy to all Frames in range. Notably, Prime Warframes also have a neat interaction with Orokin Death Orbs. I personally used a non-Prime Nova for a while in Sorties, and fared no different with it than the Nova Prime I eventually acquired. In every case, the non-prime Warframe will still do just fine. As such, while say a Burston is far outclassed by the Burston Prime, Saryn can still perform the same job as Saryn Prime. Besides for a few select cases (where abilities are affected by armour), the abilities of Prime and regular Warframes are identical. Since this is my first Frame review, it's worth noting that while Prime weapons are typically vast upgrades on their base models, Prime Warframes are typically much smaller improvements. Saryn Prime has even higher Armour at 300, Energy at 200 (which is the equal-highest alongside Volt Prime), and a boosted Sprinted Speed of 1. Saryn has above average Armour at 225, Health at 125, and Energy at 150, though below average Sprint Speed of 0.95. ![]()
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